Balance the dialog with the music and sound effects.
The real world sounds added in sync with the action on screen. Walking, falling, grabbing, eating, object handling, movement, etc.
I provide Foley for all kinds of projects. Depending on the situation, I use my deep library of Foley sound effects to complete the Foley edit, or record original Foley, or use a combination of both.
Samples of Foley for live action. There is a combination of original recordings and lots of library sounds.